Geek Out @ your library with gamers and games, geeks, technophiles, time travel, social networks, cell phones, science, steampunk machines and more!
Ready Player One by Ernest Cline
Find it on the shelf: YA Cline
In a future where resources are limited in the real world, people spend all of their time online in the Oasis. When Oasis creator James Halliday dies, he leaves his fortune to the one who can solve the riddles he’s left behind. His clues: his favorite games, movies, music and TV shows from the 1980s. A wild adventure full of geeky references ensues!
After being interrogated for days by the Department of Homeland Security in the aftermath of a major terrorist attack on San Francisco, California, seventeen-year-old Marcus, released into what is now a police state, decides to use his expertise in computer hacking to set things right.
A group of teens from around the world find themselves drawn into an online revolution arranged by a mysterious young woman known as Big Sister Nor, who hopes to challenge the status quo and change the world using her virtual connections.
A collection of twenty-nine short stories about geeks, including works by John Green, Cassandra Clare, and David Levithan with comics by Hope Larson and Brian Lee O’Malley.
It’s 1996, and less than half of all American high school students have ever used the Internet. Emma just got her first computer and Josh is her best friend. They power up and log on–and discover themselves on Facebook, fifteen years in the future. Everybody wonders what their Destiny will be. Josh and Emma are about to find out.
Sixteen-year-old Tom Harvey was an ordinary Londoner until an attack that caused fragments of an iPhone to be embedded in his brain, giving him incredible knowledge and power, but using that power against the gang that attacked him and a friend could have deadly consequences.
After accidentally dropping her cell phone into a fountain at the mall, fourteen-year-old Devi Banks starts to get phone calls–and an earful of advice on how to live her life to avoid making disastrous choices–from her seventeen-year-old self.
In an effort to improve her social status, a new scholarship student at an exclusive girls’ school uses a fake online profile to help a popular girl get back at her ex-boyfriend, but the consequences are difficult to handle.
500 things you should know, instructions on the everyday to the exotic. From the practical advice to things that are just plain funny, all brightly illustrated.
Dennis, the son of Chinese immigrants, yearns to play video games like his friends and, upon his strict father’s death, becomes obsessed with them but later, realizing how his father sacrificed for him, he chooses a nobler path.
After orphan Teru Kurebayashi loses her beloved older brother, she finds solace in the messages she exchanges with Daisy, an enigmatic figure who can only be reached through the cell phone her brother left her. Meanwhile, mysterious Tasuku Kurosaki always seems to be around whenever Teru needs help. Could Daisy be a lot closer than Teru thinks.
Step-by-step instructions for 25 super cool craft projects. based on geek culture.
A collection of fourteen fantasy stories by well-known authors, set in the age of steam engines and featuring automatons, clockworks, calculating machines, and other marvels that never existed.
A trio of video gaming slackers gets up off the couch for an adventure when a girl they like starts dating the local football bully.
Set at an anime convention, follows the romantic adventures of seventeen-year-old amateur writer Christie Leroux over the course of several years.
Future physician Kate Grable is horrified when her high school football coach gives team members steroids, but the drugs turn players into zombies and Kate must find an antidote before the flesh-eating monsters get to her or her friends.
In an alternate 1914 Europe, fifteen-year-old Austrian Prince Alek, on the run from the Clanker Powers who are attempting to take over the globe using mechanical machinery, forms an uneasy alliance with Deryn who, disguised as a boy to join the British Air Service, is learning to fly genetically-engineered beasts.
Sequels: Behemoth and Goliath.
In an alternate 1950s, mechanically gifted fifteen-year-old Aoife Grayson, whose family has a history of going mad at sixteen, must leave the totalitarian city of Lovecraft and venture into the world of magic to solve the mystery of her brother’s disappearance and the mysteries surrounding her father and the Land of Thorn.
Sequel: The Nightmare Garden